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All contents of this site are ©Copyright 2006- 2011 by Adam C.F. MacDonald. All rights reserved.

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Why I’m Sick of WoW?

Because stuff like this is popular and realizable, and frankly, useful and maybe necessary: WoW Gold Blog.

The best source for making gold in World of Warcraft. ALL LEGAL! NO BREACHES WITH BLIZZARD’S GUIDELINES!

An entire blog devoted to farming. Legit farming mind you. Like wow — a large mound of sugar. Let’s eat it.

Back in the Desert (starting "A Tale in the Desert III")

Since I’ve been rowing hard over here on my small corner of the Mothership, I haven’t had the usual amount of game time I’d like. So, no great essays on what’s new in WoW, how to design “r33l PvP!1″ or how the world needs more rogues with “authentic” stealth. Etc.

What I have been playing is Oblivion and A Tale in the Desert. Oblivion doesn’t need any PR, although it is overwhelming and could use some better intro documentation. A Tale in the Desert (ATitD) though isn’t well known enough, and it really is a gem. VC’s take note.

To be upfront, I haven’t played enough of ATitD yet to do it justice or to really offer any kind of a good overview. What I can do is relate some of my previous experiences and recent re-entry into the game. I played it casually maybe less than two years ago, and never got that far. I’m going to try and explore it some more and sub to it.

ATitD is run by a small company called eGenesis and has only a few thousand players. It takes place in Ancient Egypt and uses lots of historical material to keep the game coherent.  It has a very MUD-like feel to it, and while the game is very stable content and service-wise, it uses older graphic libraries that at least on my machine aren’t running that smoothly. Lowering resolution probably will help. The reason I think ATitD is worth reviewing and playing for a bit (and subscribing to folks) is that eGenesis is able to offer a very mature, stable, and very complex game that puts some larger providers very much to shame. This is the power of niche: focus, quality, depth and customer service. There’s lots of people building small games and online services, but there are few who manage it with quality. Or actually finish. Or can sustain themselves once live. eGenesis is obviously doing something correct.

Game map and zones

ATitD is unique in its game design because it emphasizes cooperation and individual accomplishment through community response. It’s a deep crafting game. There is none of the customary DIKU-descendant fantasy combat themes or mechanisms. Players can compete in challenges and “tests” to earn new skills with which they can create free-form art pieces that other players can judge. This community feedback is unique I think in any MMO. There’s examples of player-run governance with managing griefers and conflicts and even new feature suggestions. There was even for the second telling a card game-like test between players that was a good style of PvP. But fighting is not the central design.

There is, however, still some competition in the game. There is a uniue advancement model, which I still need to learn, that does incorporate some levelling, but mostly it’s a progression by gaining skills or “disciplines”. They are (from the wiki): Architecture (Building Stuff bigger and better) Art and Music (The finer things in life) Harmony (How well you know your fellow Egyptian) Human Body (Self-improvement and exploration) Leadership (Getting others to follow you) Thought (Designing puzzles) Worship (Honoring the gods, usually by large quantities of stuff)

Within each Discipline there are seven (eight sort of, Initiate doesn’t really count) ranks. You achieve a rank in that discipline when you pass another test in that discipline. You can pass the tests in any order, it is the total number that matters for the rank. The ranks are: Initiate Student – Pass One Test Prentice – Pass Two Tests Journeyman – Pass Three Tests Scribe – Pass Four Tests Master – Pass Five Tests Sage – Pass Six Tests Pharaoh’s Oracle – Pass all Seven Tests, you have achieved “perfection” in that discipline”

There is a “level cap” where successful players (very few) can attain the level of Pharaoh, but it’s rare. And what’s more, the game resets once a “telling” is complete.

The game is structured with an overarching narrative that describes how a “stranger” once arrived in Egypt with knowledge and challenges for players (Egyptians) to attempt. The service is now in it’s third telling. Once a specific period has passed (second Tale was 627 days, 1775 gamedays) the game world resets. Everything is wiped. All players start again. This allows eGenesis to change/add new content, change/add new rules, and most importantly, delete all the player created content so there is a level playing field on restart. I’m not sure about the economy, but I don’t believe there is any auction-like service. The point being this kind of wipe I think keeps the game fresh, reduces the threat of mudflation, and most importantly for a crafting game, eliminates the ability of advanced players to out-compete others by economies of scale. Something, for example, SWG could never do effectively (particularly after they removed decay).

This kind of a periodic content change, versus episodic or patchtastic changes, I think is an under explored design idea in MMO’s. The need to retain data and player accomplishments ought not to disable the ability for players to reroll wholesale. Current MMO’s only allow players to create alts or to hop to new servers in order to start again.

More to come. 

This isn’t the road to Zanzibar? Where’d Bing go?

I remember now why I never do Beta’s

Because I never get in.  

Here’s my /boggle and /whine to Heartless this morning.

In the last three years I’ve bought, played and applied for Beta’s for the following: LotRO — nothing DDO — nothing Pirates of the Burning Sea — nothing yet Dark and Light — nothing WoW — got an invite last 1-3 weeks before GM, Open Beta EQ2 — dont think I ever heard back GW –  got an invite last 1-3 weeks before GM, Open Beta CoV — nothing CoH — nothing SWG — think I got an invite in last 1-3 weeks before GM, Open Beta

This isn’t a complete list over the years, but it is weird, frustrating, bad luck.  Obviously I need to blog more or hire someone for SEO and PR.

Game Design and Producer Job Openings (feb.16)

Hmm. Looks like one amongst the fleet (Turner Broadcasting) has openings in gaming: Game Designer and Game Producer. I won’t be applying, just wanted to pass this on. And no, I have no info on what they’re up to. Turner owns GameTap though, which is the bomb for most people in the U.S., but sadly for the rest of us who have to suffer the lack of international licensing, the menu is not up to snuff yet.

Update: the URL’s above may not work, so anyone really interested will need to go via following and search on “game” to apply: http://www.timewarner.com/corp/careers/jobtools_us/index.html

Here are the qualifications for the Designer. They seem pretty reasonable to me, so take note guys. Entry level position for getting into game design. Job’s in Atlanta I presume. Producer is more a typical PjM job by the sound of it. Posting Job Title Game DesignerTimeWarner Division Turner BroadcastingLocation United States – Georgia – AtlantaRequisition # 70112BRPosition Type Full TimePosting Job Description Qualifications: – Experience developing small-scale web games.- Must have portfolio of game design project – academic, professional and/or personal.- Associates Degree in programming, art, design, or a related field.- Written communication skills.- Attention to detail.- Must demonstrate a wide knowledge of the game industry and a passion for gaming.

Duties: – Do research for game projects, edit and update game design documents, assist in creating game levels, playtest games in various stages of development, and generally work under the daily direction of the Lead Game Designer.- Assisting the Lead Game Designer with Game design tasks – maintaining Game design documentation, working on Game levels, creating concept sketches or prototypes to support the Game design process.- Researching games in progress – researching show properties, analyzing existing benchmark and competitor games.- Playtesting games – test games at project milestones to verify they meet game design requirements and/or to provide internal quality assurance.

Posting Job Title Game ProducerTimeWarner Division Turner BroadcastingLocation United States – Georgia – AtlantaRequisition # 55332BRPosition Type Full TimePosting Job Description Qualifications: Ten plus years Project ManagementSeven plus years experience MMO or Console Game ManagementFive plus years experience in Kids Media.

Duties: The Game Producer will work closely with the Executive Producer to manage the overall product development effort over the course of the seven years. This person is responsible for directing the efforts of the Art Director, Lead Game Designer, Associate Producer, and possibly the Technology Director. S/he will also maintain the overall project schedule and approve all creative and technical designs and development.

House of Knives, House of Cloudsongs

Update to this note last week — Sword-Swinger Terrorizes Shoppers.

The gentleman is now in court, facing several charges today.

Still no word if he’s Horde or Alliance. However, the 6-7 cops pile on at the end is very reminiscent of my last days in WSG. In the full amateur video there’s two mall cops that walk up to the pile. I’m sure if I listen again I can hear them say something (“keke”).

I wonder if I should start a regular feature (cf. my plumber)– the “WoW people in my neighbourhood”.